![]() I liked that a Thor vs a Madcat vs an Uziel vs a Catapult was more than merely a difference in tonnage or jump jets, but made an actual tactical difference.Īfter having installed this MTX 1.0.3.5, and never having any other MTX thing installed, ever. I loved the slot restrictions, as they forced each chassis to have a "flavor" - otherwise, I'd do like I did in MW2, MW2:GhostBear, and MW3 and just load up on dual (triple?) PPCs and heat sinks up to my ears. Later on, I tried to stay in my Thor as long as possible, even though on the end missions it was almost certainly more effective to be using something like a Daishi loaded up with heat sinks and large lasers. Mercenaries was less in this direction, but I really enjoyed the dynamics of the Uziel, when it wasn't outclassed by assault 'mechs. (I didn't like that there were fewer non-plot missions to play.) The ONLY thing I disliked about MW4 was that the missions expected (and nearly "forced") you to upgrade 'mechs. I remember MW4 and MW4:Black Knight as Nearly Perfect renditions of my fantasies of piloting giant robots, and MW4:Mercenaries as only a little worse than the previous MWx:Mercenaries was. I didn't play a lot of multiplayer, but as far as Single Player goes, we must have played a different game.
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